![]() Now, I won’t over-analyse the fact that starting and ending your answer with a vague and unsatisfactory term like ‘it’s a technology problem’ doesn’t make it sound like Fergusson’s particularly confident in his answer, but so much of the stuff said in-between is verifiably nonsense. RELATED: Diablo 4's Lilith May Be The Series' Best Villain Yet Having split-screen or shared-screen co-op on consoles for a long time.” The core of the issue on PC apparently comes down to “trying to get two accounts signed into the same PC at the same time. ![]() When asked to elaborate on how it’s different from consoles, Fergusson said, “Well, console is pre-set up for that in terms of the ways you can associate the accounts to it. Trying to do shared-screen co-op on PC is much more challenging when it comes to account management and how you play together.” Fergusson’s response was this: “It's a technology question. In the interview, Eurogamer asks why the PC version of Diablo 4 is missing out on such a core feature as local co-op when other platforms (including the nearly decade-old Xbox One and PS4) are getting it, pointing to a highly upvoted Reddit post in /pcgaming lamenting the lack of the feature. ![]() So the only solution I see here is to do the research, gather the data to show that he’s talking nonsense, then write it all up so that my blood gets back down to its usual uneasy simmer. Following my rant about Diablo 4’s hit-and-miss implementation of local co-op, I was going to let this topic lie, I really was, but then Eurogamer went and did an interview with Diablo General Manager Rod Fergusson in which they touch on the lack of local co-op on PC, and it’s gone and got my blood pressure right up.
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